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2 Headed Giant MTG Tournament
April 27, 2025 @ 1:00 pm – 6:00 pm

Two-Headed Beast Magic: The Gathering Tournament
Hosted at The Treehouse Lounge by HyperionSun TCG
Date & Time: April 27, 2025 check in starts at 1pm
Location: The Treehouse Cannabis Lounge
Entry Fee: $25
Hosted at The Treehouse Lounge by HyperionSun TCG
Gather your strongest ally and battle as a two-headed beast in this epic Magic: The Gathering tournament! Whether you’re a seasoned duo or looking for a new challenge, this event is for you.
If you are a single player no worries we will have a post on our Facebook event page for people to team up as well!!
If you are a single player no worries we will have a post on our Facebook event page for people to team up as well!!
As always free treats, Dab Bar, and goodies all day!!!
We will continue same rules as last tournament bracket 2 no tutors, extra turns are limited to one, no mass land denials\ no game changers (if an update is made to bracket system we will look at it at that time)
Life starts at 60 for both teams.
The starting team cannot draw on their first turn.
Commander damage is 21 per commander.
Infect is 15.
All other standard commander/EDH rules\banned cards apply.
The starting team cannot draw on their first turn.
Commander damage is 21 per commander.
Infect is 15.
All other standard commander/EDH rules\banned cards apply.
What is 2HG Commander?
2HG (otherwise known as two headed giant) is a Magic: the Gathering variant where 4 players form 2 teams of 2 and face off against one another. Much like a normal 2 player game these teams are seen as a single entity. Teammates will go through all their phases together however they can only directly interact with things they own or are under their direct control.
2HG (otherwise known as two headed giant) is a Magic: the Gathering variant where 4 players form 2 teams of 2 and face off against one another. Much like a normal 2 player game these teams are seen as a single entity. Teammates will go through all their phases together however they can only directly interact with things they own or are under their direct control.
2HG Commander marries the two formats of two-headed giant and Commander/EDH. 2 teams of two playing a 1v1 commander game.
What are the rules?
There are a few ways to play this format but here is DFL Game’s official unofficial 2HG Commander rules:
There are a few ways to play this format but here is DFL Game’s official unofficial 2HG Commander rules:
How does combat work?
Combat in 2HG can be a tad difficult to understand at first. Here are a few helpful tips to get your started.
Combat in 2HG can be a tad difficult to understand at first. Here are a few helpful tips to get your started.
You and your partner enter combat at the same time.
You can only attack/block with creatures you control.
When you enter combat you must declare what player or planeswalker you are attacking with each creature. This is important for things like infect, commander damage, and some card effects.
You may block a creature attacking your partner with one you control.
Cards that refer to things like “attacking creatures you control” do not include your partner’s creatures or permanents.
FAQ
How do extra turns work in 2HG?
You can only attack/block with creatures you control.
When you enter combat you must declare what player or planeswalker you are attacking with each creature. This is important for things like infect, commander damage, and some card effects.
You may block a creature attacking your partner with one you control.
Cards that refer to things like “attacking creatures you control” do not include your partner’s creatures or permanents.
FAQ
How do extra turns work in 2HG?
If you take an extra turn you and your teammate will take the extra turn together. Same goes for losing or ending a turn.
